This course is designed to get professionals in architecture and related design professions off to a good start using 3DS Max and VRay. All instruction is geared toward giving you the skills you need to use these tools effectively in a typical, real-world office environment under tight deadlines and with less-than-optimal computer resources.
THIS COURSE IS FOR:
Anyone with a design background who wants to get a solid foundation in modeling, materials, lighting and rendering using 3DS Max and VRay. At least some prior exposure to computer graphics and 3D modeling software is expected, but prior formal study or experience specifically with 3DS Max and VRay is not required.
LOCATION: AJSNY. 1140 Broadway, Fifth Floor, New York, NY 10001
DATES:This is an intensive, two-day course that takes place over a single weekend. It will be offered at least two weekends each month (assuming sufficient enrollment). The minimum class size is two people, the maximum is eight. In the event that you have registered for a class that does not have sufficient enrollment two days prior to its start date, you will receive a full refund of your registration fee and priority in registering for a future date of your choice.
TIME: Each day of instruction begins at 9AM and wraps up at 6PM with a one hour break for lunch. Complimentary coffee, tea and filtered water are available throughout each day, but students should expect to make their own arrangements for lunch.
SOFTWARE: 3DS Max 2016, VRay 3.4 (All software is provided on workstations in AJSNY's instructional studio)
AIA CES Learning Units: 16
After completing this course, you'll be able to:
Navigate the 3DS Max interface, understand key settings and fundamental concepts that will help you avoid common pitfalls as you begin to use the software for increasingly complex work.
Understand the full range of geometry creation and modification tools in 3DS Max and recognize those most useful for design.
Model design concepts using techniques uniquely suited to design exploration and iteration.
Build and apply basic VRay materials, apply UVW mapping coordinates to geometry and understand the range of advanced material properties and affects available.
Understand and use VRay lights and the VRay camera efficiently and consistently across different types of design scenarios.
Understand and apply fundamental Global Illumination Rendering concepts to produce convincing imagery efficiently within the time and resource limitations of a typical, real-world design office environment.
Understanding the Max Interface & Basic Concepts
Making the best of the default configuration. Toolbars, Quad Menus and the Tray. Pros and cons of interface customization.
AutoSave (and why you don't need it), Spinner Precision, Units, User Paths, Viewport background vs. rendering background.
Navigating in 3D space. The value of operating entirely in a 3D perspective (rather than orthographic) viewport.
Understanding viewport configuration options and striking the right balance between detail and performance.
The Universal Coordinate System, World Space, the Home Grid and other key concepts.